AoeStats
← HillyNote5624

Black Forest

504157970Analyzed
2v2 RM · 19h ago on Sep 4, 2026· 49m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Goths · Argentina
803
+13
🇦🇷 Bohemians · Argentina
748
+16
🇦🇷 Italians · Argentina
780
-16
🇦🇷 Armenians · Argentina
715
-13
Player eAPM Actions Feudal Castle Imperial Opening
lea4dead Goths
23 1,157 12:05 20:38 42:51 ⛏ Fast Castle
Balasar Armenians
22 1,105 11:45 23:49 39:23 ⛏ Fast Castle
HillyNote5624 Italians
15 735 12:33 22:58 40:34 ⛏ Fast Castle
Ramon Bohemians
15 766 14:37 20:44 40:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,950 16,546 13,180 900 54,576 60,789
11,550 21,431 13,485 3,755 50,221 60,082
25,020 11,635 10,420 2,625 49,700 54,492
13,325 9,976 7,630 1,525 32,456 37,465
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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