AoeStats
← Ebrio de amor

Socotra

504156670Analyzed
2v2 RM · 6d ago on Sep 4, 2026· 37m 18s· 4 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇭 Huns · Thailand
926
+7
🇹🇭 Teutons · Thailand
770
+13
🇲🇽 Japanese · Mexico
759
-31
🇺🇸 Koreans · United States
667
-8
Player eAPM Actions Feudal Castle Imperial Opening
30 1,124 11:49 23:00 ⛏ Fast Castle
28 1,035 12:05 21:25 ⚔ M@A Rush
13 493 12:00 23:35 ⚔ Archer Rush
7 262 12:27 29:39

Resources

Player Food Wood Gold Stone Spent Collected
9,870 4,530 3,675 750 18,825 22,575
7,575 5,080 2,085 1,650 16,390 17,396
5,875 6,350 2,805 1,000 16,030 17,254
5,575 3,960 1,320 1,000 11,855 12,631
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.