AoeStats
← SuperGrizzly221

Arena

504156022Analyzed
4v4 RM · 1d ago on Sep 4, 2026· 5m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
891
+13
🇺🇸 Goths · United States
863
+14
🇨🇱 Turks · Chile
857
+14
🇲🇽 Wei · Mexico
831
+16
🇮🇳 Bohemians · India
895
-17
🇨🇳 Inca · China
855
-15
🇴🇲 Tatars · Oman
836
-15
🇮🇳 Gurjaras · India
712
-10
Player eAPM Actions Feudal Castle Imperial Opening
83 463
吕小布 Inca
63 350
SuperGrizzly221 Persians
45 250
Black Wolf Bohemians
41 231
30 166
GandalfEzy Gurjaras
25 139
23 131
0 2

Resources

Player Food Wood Gold Stone Spent Collected
1,150 250 0 0 1,400 1,301
1,000 175 0 0 1,175 1,199
950 125 0 0 1,075 1,150
800 100 50 0 950 695
650 150 0 0 800 860
700 100 0 0 800 1,076
450 225 0 0 675 570
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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