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Socotra

504155576Analyzed
2v2 RM · 5h ago on Sep 4, 2026· 44m 41s· 4 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Cumans · Mexico
1084
+13
🇲🇽 Vietnamese · Mexico
1077
+13
🇩🇪 Armenians · Germany
1063
-16
🇺🇸 Italians · United States
951
-10
Player eAPM Actions Feudal Castle Imperial Opening
Newcramer Armenians
36 1,594 12:02 18:27 ⛏ Fast Castle
WindedTerror896 Vietnamese
32 1,431 11:19 24:09 ⚔ Archers into Skirms
23 1,013 12:25 41:25 ⚔ Skirmisher Rush
23 1,031 12:26 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,880 10,015 6,335 325 24,555 26,520
6,815 5,161 575 890 13,441 13,792
3,530 5,295 830 425 10,080 13,819
4,695 3,390 855 750 9,690 11,673
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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