AoeStats
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Arena

504153922Analyzed
1v1 RM · 2d ago on Sep 4, 2026· 91m 56s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇾 Saracens · Paraguay
601
+15
🇺🇸 Teutons · United States
578
-15
Player eAPM Actions Feudal Castle Imperial Opening
aleenrique10 Saracens
29 2,683 11:54 17:54 33:08 ⛏ Fast Castle
ArosInfinite Teutons
17 1,554 13:32 20:40 33:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,785 37,170 28,320 4,415 123,690 140,357
41,585 48,880 23,185 2,175 115,825 127,857
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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