AoeStats
← Derzer

Arabia

504153399Analyzed
2v2 RM · 7h ago on Sep 4, 2026· 47m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Goths · Argentina
789
+14
🇦🇷 Bohemians · Argentina
731
+17
🇨🇴 Romans · Colombia
755
-16
🇨🇴 Armenians · Colombia
728
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,377 11:54 37:19 ⚔ M@A Rush
lea4dead Goths
28 1,314 11:25 21:44 45:07
Derzer Romans
23 1,096 10:15 24:29 41:48
Ramon Bohemians
16 767 13:04 25:36 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,685 9,318 6,095 2,500 35,598 37,825
14,815 8,530 4,895 3,025 31,265 34,688
8,350 9,131 2,635 2,175 22,291 25,369
8,160 3,765 2,370 225 14,520 18,326
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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