AoeStats
← back

Arabia

504152239Analyzed
2v2 RM · 4h ago on Sep 4, 2026· 55m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vikings · United States
820
+13
🇮🇳 Franks · India
760
+16
🇦🇷 Persians · Argentina
803
-17
🇦🇷 Romans · Argentina
698
-12
Player eAPM Actions Feudal Castle Imperial Opening
kimp Vikings
35 1,939 12:41 22:22 39:08
vatsalraj97 Franks
28 1,568 10:52 17:24 36:24 ⚔ FC into Scouts
LOW Romans
25 1,394 10:19 20:29 36:10 ⛏ Fast Castle
se pone pupu Persians
23 1,275 11:21 18:09 35:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,985 18,172 9,885 3,070 56,112 59,625
23,335 14,549 9,445 2,250 49,579 54,809
16,470 16,965 14,225 1,900 49,560 53,992
18,330 13,685 11,495 4,200 47,710 54,340
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.