AoeStats
← Zaitsev94

Highland

504151848Analyzed
2v2 RM · 2d ago on Sep 4, 2026· 61m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Byzantines · Colombia
689
+16
🇨🇴 Teutons · Colombia
647
+18
🇨🇳 Jurchens · China
688
-17
🇺🇸 Koreans · United States
684
-17
Player eAPM Actions Feudal Castle Imperial Opening
Zaitsev94 Byzantines
14 859 11:49 27:11 46:44 ⚔ M@A Rush
14 839 14:15 28:05 49:47 ⚔ Scouts into Fish Boom
BVMandelbones Koreans
12 753 12:32 19:45 34:59 ⚔ FC into Archers into Galleys
zhaozhao Jurchens
5 298 10:57 17:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,350 14,736 18,635 3,000 63,721 75,242
23,080 15,664 15,625 2,270 56,639 69,088
11,700 14,160 9,395 2,150 37,405 44,395
9,945 7,030 2,720 200 19,895 27,566
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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