AoeStats
← Elthes

Arabia

504149225Analyzed
2v2 RM · 4d ago on Sep 4, 2026· 45m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Goths · Argentina
775
+14
🇦🇷 Bohemians · Argentina
715
+16
🇺🇸 Celts · United States
739
-16
🇺🇸 Georgians · United States
711
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 1,224 11:26 19:42 37:18 ⛏ Fast Castle
19 885 13:15 24:51 34:38 ⚔ Scout Rush
14 637 12:49 18:41 37:22 ⛏ Fast Castle
9 415 14:28 29:58

Resources

Player Food Wood Gold Stone Spent Collected
19,630 10,171 6,430 2,650 38,881 45,208
9,435 14,476 6,815 3,530 34,256 41,023
10,240 7,807 3,030 2,070 23,147 23,766
7,905 5,912 1,140 1,100 16,057 16,412
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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