AoeStats
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African Clearing

504149020Analyzed
2v2 RM · 4d ago on Sep 4, 2026· 30m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇷 Magyars · Costa Rica
753
+13
🇺🇸 Mongols · United States
667
+17
🇺🇸 Celts · United States
710
-16
🇺🇸 Romans · United States
673
-14
Player eAPM Actions Feudal Castle Imperial Opening
23 702 15:41 29:05
14 415 17:19 26:02 ⚔ M@A into Archers
10 303 15:02
10 318 16:53 27:59 ⚔ M@A into Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
5,240 3,225 1,285 750 10,500 10,438
4,550 2,545 745 390 8,230 8,615
3,570 2,590 845 905 7,910 7,537
3,140 2,180 400 100 5,820 6,861
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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