AoeStats
← [Rockas] Querola

Black Forest

504147621Analyzed
2v2 RM · 6d ago on Sep 4, 2026· 65m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Cumans · Mexico
1089
+14
🇲🇽 Bulgarians · Mexico
1082
+14
🇨🇱 Bulgarians · Chile
1046
-14
🇨🇱 Khmer · Chile
1046
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 2,116 11:44 26:57 45:15 ⚔ Drush
27 1,786 12:28 31:13 47:06
27 1,741 13:46 25:31 48:51 ⚔ Archers into Skirms
25 1,650 10:19 25:36 46:44 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
26,520 17,869 16,340 4,530 65,259 70,404
25,545 21,171 11,495 2,380 60,591 71,425
26,345 14,195 9,825 1,600 51,965 58,105
15,580 9,801 8,700 4,490 38,571 44,115
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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