AoeStats
← ShalonPe

Black Forest

504146642Analyzed
2v2 RM · 17h ago on Sep 4, 2026· 45m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
1207
+16
🇺🇸 Bulgarians · United States
1153
+17
🇵🇪 Spanish · Peru
1152
-15
🇵🇪 Magyars · Peru
1149
-15
Player eAPM Actions Feudal Castle Imperial Opening
Jazzmas Bulgarians
37 1,698 11:03 23:39 37:36
ShalonPe Spanish
34 1,539 13:28 21:12 38:54 ⛏ Fast Castle
Man_Of__Fish Japanese
33 1,524 14:06 29:38 39:06 ⚔ M@A Rush
Snakett Magyars
17 770 11:49 31:14 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,490 12,646 9,300 900 38,336 44,132
17,945 8,396 6,325 850 33,516 36,870
14,425 11,200 4,895 1,700 32,220 36,268
10,985 10,547 1,300 255 23,087 26,315
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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