AoeStats
← DRAGONROJO500

African Clearing

504146470Analyzed
2v2 RM · 13h ago on Sep 4, 2026· 7m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Muisca · Mexico
1074
+15
🇲🇽 Aztecs · Mexico
1066
+16
🇲🇽 Burgundians · Mexico
1078
-16
🇨🇳 Hindustanis · China
1051
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 175
23 161
DRAGONROJO500 Burgundians
9 61
Antonio Hindustanis
2 14

Resources

Player Food Wood Gold Stone Spent Collected
400 425 50 100 975 390
450 337 50 100 937 297
450 325 0 100 875 407
0 425 0 100 525 50
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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