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Enclosed

504145328Analyzed
1v1 RM · 6h ago on Sep 4, 2026· 44m 13s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Slavs · Peru
792
+19
🇺🇸 Poles · United States
847
-19
Player eAPM Actions Feudal Castle Imperial Opening
kael- Slavs
38 1,700 13:46 21:09 ⚔ M@A Rush
14 626 12:24 29:57 ⚔ M@A into Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
13,555 13,035 5,345 110 32,045 35,112
10,515 8,810 6,070 875 26,270 28,197
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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