AoeStats
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Arena

504143502Analyzed
1v1 RM · 1d ago on Sep 4, 2026· 49m 8s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Spanish · Peru
836
+11
🇨🇱 Byzantines · Chile
729
-11
Player eAPM Actions Feudal Castle Imperial Opening
Avero Byzantines
37 1,817 11:46 19:08 28:58 ⛏ Fast Castle
27 1,328 10:08 15:29 32:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,370 16,526 17,010 3,685 61,591 67,944
22,650 20,505 11,405 1,700 56,260 62,654
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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