AoeStats
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Arena

504141629Analyzed
3v3 RM · 5d ago on Sep 4, 2026· 35m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
1075
+8
🇺🇸 Burgundians · United States
1013
+11
🇪🇸 Cumans · Spain
845
+17
🇹🇼 Byzantines · Taiwan
955
-44
🇺🇸 Goths · United States
874
-11
🇨🇴 Bohemians · Colombia
846
-10
Player eAPM Actions Feudal Castle Imperial Opening
35 1,253 11:29 15:38 35:05 ⛏ Fast Castle
18 633 11:38 15:23 29:36 ⛏ Fast Castle
16 553 14:50 22:58 34:53 ⛏ Fast Castle
16 577 11:43 15:35 ⛏ Fast Castle
16 577 10:22 22:36 35:14
11 387 10:12 20:38 34:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,405 11,465 7,870 1,750 36,490 40,934
13,580 14,035 6,495 1,000 35,110 40,279
17,730 9,711 3,745 1,800 32,986 39,382
11,695 8,855 3,275 100 23,925 27,537
7,770 7,175 2,295 1,055 18,295 23,403
8,965 5,010 2,925 750 17,650 20,095
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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