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Arena

504139132Analyzed
4v4 RM · 6d ago on Sep 4, 2026· 25m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bulgarians · China
1083
+9
🇹🇷 Khmer · Türkiye
869
+52
🇪🇨 Persians · Ecuador
830
+20
🇨🇳 Portuguese · China
645
+28
🇧🇴 Turks · Bolivia
963
-20
🇧🇴 Spanish · Bolivia
940
-20
🇦🇷 Franks · Argentina
904
-18
🇧🇷 Celts · Brazil
897
-18
Player eAPM Actions Feudal Castle Imperial Opening
28 705 11:31 21:25 ⚔ Skirmisher Rush
27 683 12:32 19:08 ⛏ Fast Castle
25 614 12:48 24:52 ⛏ Fast Castle
22 562 10:13 14:52 ⛏ Fast Castle
20 506 10:43 19:34 ⛏ Fast Castle
19 487 9:25 15:56 ⛏ Fast Castle
18 451 11:53
14 342 11:29 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,170 5,355 530 300 13,355 13,021
6,275 5,430 1,115 450 13,270 14,797
4,950 3,800 200 325 9,275 10,422
3,035 4,710 135 15 7,895 10,151
3,640 3,090 770 100 7,600 10,867
4,200 2,465 350 0 7,015 9,670
D
3,425 2,280 600 15 6,320 8,267
2,950 2,050 200 0 5,200 8,716
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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