AoeStats
← back

African Clearing

504138482Analyzed
2v2 RM · 4h ago on Sep 4, 2026· 62m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Berbers · United States
1050
+17
🇺🇸 Khmer · United States
1050
+17
🇺🇾 Magyars · Uruguay
1092
-18
🇺🇾 Maya · Uruguay
1042
-16
Player eAPM Actions Feudal Castle Imperial Opening
sufran_ Magyars
59 3,709 12:58 25:42 47:24 ⚔ Scout Rush
34 2,098 12:25 24:53 40:36 ⚔ Archers into Skirms
Jaryn Khmer
26 1,630 13:37 22:00 38:30
Kae Bae Berbers
25 1,573 12:56 33:34 51:38 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
21,195 28,808 20,855 2,450 73,308 75,196
33,665 16,728 11,135 2,555 64,083 75,916
14,175 21,883 11,445 3,775 51,278 64,234
21,750 18,853 3,650 1,750 46,003 56,312
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.