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Socotra

504138057Analyzed
2v2 RM · 7h ago on Sep 4, 2026· 52m 19s· 4 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Vikings · Chile
900
+26
🇦🇷 Franks · Argentina
898
+16
🇨🇱 Bohemians · Chile
904
-16
🇨🇱 Mongols · Chile
885
-15
Player eAPM Actions Feudal Castle Imperial Opening
Patoangl Franks
33 1,738 13:30 27:14 49:48 ⚔ Scout Rush
Eibel1207 Vikings
32 1,673 14:50 41:04 ⚔ Drush into Archers into Skirms
Crow Bohemians
20 1,034 13:19 27:03 46:27 ⚔ Skirmisher Rush
Magocuro Mongols
10 526 10:04 24:08 ⚔ Drush into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
9,385 11,603 3,615 975 25,578 29,078
9,330 5,905 5,015 2,525 22,775 26,149
8,555 6,040 2,555 975 18,125 18,813
3,910 3,290 490 975 8,665 10,108
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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