AoeStats
← CHILANGOJACH

Arabia

504135534Analyzed
1v1 RM · 10h ago on Sep 4, 2026· 56m 58s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
481
+11
🇲🇽 Vietnamese · Mexico
377
-11
Player eAPM Actions Feudal Castle Imperial Opening
CHILANGOJACH Vietnamese
19 1,074 10:54 28:17 54:04
apb925 Franks
14 810 10:43 24:05 36:41 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,575 10,040 10,965 2,800 43,380 63,923
16,720 14,960 6,825 2,300 40,805 41,351
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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