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Arena

504132845Analyzed
3v3 RM · 4h ago on Sep 4, 2026· 89m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bohemians · Argentina
510
+17
🇧🇷 Burgundians · Brazil
495
+18
🇦🇷 Vikings · Argentina
428
+21
🇧🇷 Spanish · Brazil
618
-23
🇨🇴 Portuguese · Colombia
547
-19
🇨🇴 Turks · Colombia
425
-14
Player eAPM Actions Feudal Castle Imperial Opening
FERMORTE Spanish
53 4,812 13:45 22:55 41:36 ⛏ Fast Castle
40 3,568 10:44 22:56 36:40
22martin22 Bohemians
29 2,609 14:01 18:54 43:10 ⛏ Fast Castle
Dodô Pressão Burgundians
24 2,179 11:44 19:21 38:10 ⛏ Fast Castle
WARRIOR9608 Portuguese
12 1,107 15:43 21:49 34:34 ⛏ Fast Castle
11 982 10:37 21:11 33:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,950 29,955 42,345 3,845 118,095 160,922
20,635 43,890 22,575 4,550 91,650 95,443
35,885 26,060 21,065 3,330 86,340 93,392
26,360 28,395 24,270 2,900 81,925 86,169
21,625 25,180 16,280 3,690 66,775 86,144
15,750 23,585 15,280 1,810 56,425 92,044
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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