AoeStats
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Arena

504132673Analyzed
4v4 RM · 11h ago on Sep 4, 2026· 36m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
834
+14
🇺🇸 Saracens · United States
820
+15
🇺🇸 Turks · United States
814
+15
🇺🇸 Byzantines · United States
782
+16
🇦🇷 Burmese · Argentina
808
-16
🇺🇸 Mongols · United States
807
-16
🇺🇸 Celts · United States
800
-15
🇦🇷 Hindustanis · Argentina
752
-13
Player eAPM Actions Feudal Castle Imperial Opening
airborne64 Mongols
51 1,843 10:20 17:53 ⛏ Fast Castle
51 1,849 10:27 17:06 33:30 ⛏ Fast Castle
37 1,328 11:09 15:16 ⛏ Fast Castle
t_ttieshotsonly Byzantines
27 971 12:00 21:30 33:41 ⛏ Fast Castle
23 826 12:44 16:55 22:06 ◆ FC into Fast Imp
Balasar Hindustanis
16 579 10:07 20:50 29:32 ⛏ Fast Castle
GSSC146961 Burmese
15 529 12:51 23:03 36:01
Business Goose Saracens
13 455 10:48 20:25 34:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,580 25,650 3,390 1,225 38,845 42,650
8,790 21,010 3,150 1,600 34,550 35,924
10,935 9,210 4,550 1,500 26,195 29,050
11,670 6,665 3,620 200 22,155 32,129
10,265 6,820 3,325 850 21,260 23,966
10,410 6,005 2,655 980 20,050 25,464
4,810 12,900 950 280 18,940 23,310
7,310 5,340 3,900 100 16,650 20,988
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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