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Arena

504132155Analyzed
4v4 RM · 17h ago on Sep 4, 2026· 59m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Cumans · Mexico
912
+16
🇲🇽 Britons · Mexico
874
+18
🇲🇽 Britons · Mexico
814
+20
🇲🇽 Spanish · Mexico
773
+21
🇨🇳 Bulgarians · China
1110
-27
🇨🇱 Wu · Chile
966
-21
🇨🇱 Vikings · Chile
919
-19
🇨🇳 Portuguese · China
653
-8
Player eAPM Actions Feudal Castle Imperial Opening
ponchotazo Vikings
42 2,487 10:13 16:50 33:25 ⛏ Fast Castle
SPIKE Portuguese
28 1,654 10:36 22:05 38:02 ⛏ Fast Castle
梦涯 Bulgarians
25 1,504 9:56 14:02 54:13 ⛏ Fast Castle
24 1,443 9:48 16:13 36:45 ⛏ Fast Castle
Basicopata Britons
20 1,192 11:32 24:50 41:40 ⚔ Archer Rush
Mau Snow Cumans
15 869 10:13 24:57 42:05
bofo_996 Spanish
14 815 11:15 16:13 42:30 ⛏ Fast Castle
13 796 10:15 16:19 32:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,965 32,030 12,620 3,600 83,215 95,024
18,880 22,420 10,870 1,520 53,690 60,353
27,060 17,435 6,925 2,150 53,570 67,700
9,375 18,430 17,105 2,800 47,710 63,944
11,890 17,895 11,510 2,465 43,760 53,871
17,990 9,235 14,210 1,315 42,750 48,068
17,735 11,245 5,460 1,795 36,235 52,882
8,475 8,960 7,955 2,800 28,190 37,290
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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