AoeStats
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Nomad

504130332Analyzed
3v3 RM · 6d ago on Sep 4, 2026· 53m 30s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Franks · Brazil
566
+15
🇺🇸 Spanish · United States
496
+18
🇨🇦 Franks · Canada
468
+19
🇹🇼 Chinese · Taiwan
642
-22
🇩🇪 Berbers · Germany
619
-21
🇨🇱 Khmer · Chile
359
-9
Player eAPM Actions Feudal Castle Imperial Opening
27 1,463 16:24 30:24 43:19 ⛏ Fast Castle
25 1,343 15:37 24:49 43:03 ⛏ Fish Boom FC
20 1,069 19:33 25:27 37:59 ⛏ Fish Boom FC
13 689 14:54 21:38 40:36 ⛏ Fish Boom FC
10 525 14:02 25:02 33:37 ⛏ Fish Boom FC
9 480 14:15 26:57 ◆ FC into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
24,235 13,145 15,545 5,765 58,690 68,392
17,730 23,115 8,735 3,350 52,930 52,903
10,260 22,375 4,615 2,065 39,315 41,263
12,940 15,264 7,690 2,450 38,344 44,840
8,055 13,036 7,780 2,200 31,071 34,017
9,645 8,685 5,500 1,185 25,015 27,334
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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