AoeStats
← Rey20211532

Highland

504129340Analyzed
2v2 RM · 19h ago on Sep 4, 2026· 45m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
696
+15
🇺🇸 Japanese · United States
694
+15
🇺🇸 Khmer · United States
685
-15
🇸🇦 Turks · Saudi Arabia
676
-15
Player eAPM Actions Feudal Castle Imperial Opening
11 480 14:07 27:15 40:52 ⚔ Tower Rush
VOIDRUGRAT Persians
10 462 14:58 24:10 38:25 ⚔ M@A into Archers
trntbl26 Japanese
10 443 14:35 27:57 33:35 ⛏ Fast Imperial
BOSS881408 Turks
9 393 13:55

Resources

Player Food Wood Gold Stone Spent Collected
14,830 8,965 6,245 2,820 32,860 35,730
12,770 6,540 5,370 2,275 26,955 29,046
11,030 3,915 4,095 1,650 20,690 25,931
7,615 5,295 150 1,320 14,380 17,245
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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