AoeStats
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Hill Fort

504128592Analyzed
3v3 RM · 11h ago on Sep 4, 2026· 49m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Persians · Chile
971
+18
🇨🇱 Japanese · Chile
943
+20
🇨🇱 Romans · Chile
906
+21
🇺🇸 Khmer · United States
1072
-22
🇺🇸 Romans · United States
1064
-21
🇬🇧 Ethiopians · United Kingdom
941
-16
Player eAPM Actions Feudal Castle Imperial Opening
PolicyBot Khmer
28 1,398 11:44 14:59 29:33 ⛏ Fast Castle
egocripta Japanese
27 1,336 11:15 20:01 34:41 ⛏ Fast Castle
26 1,260 10:51 17:01 34:08 ⛏ Fast Castle
swwy Romans
25 1,224 11:09 15:22 36:37 ⛏ Fast Castle
XITRO Persians
19 949 11:01 18:20 32:40 ⛏ Fast Castle
Quetzalcoatl Ethiopians
0 16

Resources

Player Food Wood Gold Stone Spent Collected
26,410 21,945 15,505 5,320 69,180 71,805
20,920 10,240 10,850 3,500 45,510 49,000
20,530 15,315 5,960 2,855 44,660 52,267
17,400 17,500 8,410 1,150 44,460 57,222
18,320 15,365 8,115 300 42,100 47,016
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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