AoeStats
← Derzer

Highland

504127888Analyzed
2v2 RM · 2d ago on Sep 4, 2026· 63m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Portuguese · United States
778
+14
🇺🇸 Bulgarians · United States
729
+17
🇨🇴 Slavs · Colombia
762
-16
🇨🇴 Armenians · Colombia
727
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 1,560 11:22 28:21 44:24 ⚔ M@A into Skirms
Derzer Slavs
23 1,434 11:39 26:32 39:05 ⚔ M@A Rush
Chuckles19861 Portuguese
13 824 14:35 20:12 36:05 ⚔ Fish Boom into Fire Galleys FC into Archers
maharbry Bulgarians
10 620 11:05 35:41 51:02

Resources

Player Food Wood Gold Stone Spent Collected
16,210 26,607 15,995 2,235 61,047 72,590
25,150 10,140 15,260 7,475 58,025 76,888
20,205 15,785 9,375 2,470 47,835 64,792
21,135 16,295 6,315 1,525 45,270 66,612
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.