AoeStats
← Antheus Inmitis

Black Forest

504126669Analyzed
4v4 RM · 12h ago on Sep 4, 2026· 59m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇷 Romans · Croatia
727
+11
🇺🇸 Teutons · United States
686
+13
🇨🇴 Turks · Colombia
678
+13
🇺🇸 Koreans · United States
650
+15
🇦🇺 Khmer · Australia
679
-15
🇧🇷 Britons · Brazil
610
-13
🇺🇸 Slavs · United States
608
-13
🇺🇸 Chinese · United States
584
-11
Player eAPM Actions Feudal Castle Imperial Opening
luhigy23 Turks
22 1,329 13:11 19:11 34:30 ⛏ Fast Castle
21 1,235 13:56 24:33 32:40
Descaro Koreans
17 1,019 14:07 20:59 35:12 ⚔ Towers FC
ArepitoElote Teutons
15 869 12:54 20:36 30:13 ⛏ Fast Castle
TheJoker Britons
11 643 13:27 23:42 38:27
Budgi Khmer
10 602 11:12 21:25 36:08 ⛏ Fast Castle
Gehoee31 Chinese
10 575 17:32 26:33 42:07 ⚔ Towers FC
8 464 13:26 21:24 38:45 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,815 28,003 22,570 2,150 71,538 94,212
30,535 11,996 18,875 4,635 66,041 88,491
21,495 23,208 10,540 3,195 58,438 69,516
22,145 23,720 10,135 2,325 58,325 82,083
20,730 22,535 11,465 1,885 56,615 63,268
21,790 11,575 20,795 850 55,010 63,598
15,585 21,502 13,100 2,980 53,167 64,414
8,460 8,131 5,160 975 22,726 28,811
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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