AoeStats
← Anipazronkin

Arena

504126405Analyzed
4v4 RM · 18h ago on Sep 4, 2026· 0m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bulgarians · China
1096
+7
🇹🇼 Burgundians · Taiwan
917
+13
🇺🇸 Lithuanians · United States
787
+19
🇨🇳 Portuguese · China
599
+27
🇺🇸 Malay · United States
903
-18
🇦🇷 Ethiopians · Argentina
860
-17
🇦🇷 Cumans · Argentina
851
-16
🇧🇷 Tatars · Brazil
828
-15
Player eAPM Actions Feudal Castle Imperial Opening
SPIKE Portuguese
101 26
梦涯 Bulgarians
70 18
T.S | Mo Lithuanians
51 13
47 12
Caronte Ethiopians
35 9
唉呦我的媽 Burgundians
31 8
niquitolai Cumans
16 4
Kingfallcon Tatars
12 3

Resources

Player Food Wood Gold Stone Spent Collected
250 50 0 0 300
200 25 50 0 275
200 50 0 0 250
150 25 0 0 175
50 0 50 0 100
0 50 0 0 50
0 0 0 0 0
0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.