AoeStats
← SHURIKEN

Highland

504125443Analyzed
4v4 RM · 21h ago on Sep 4, 2026· 81m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
650
+16
🇺🇸 Teutons · United States
646
+16
🇺🇸 Japanese · United States
620
+17
🇺🇸 Bohemians · United States
574
+19
🇹🇷 Franks · Türkiye
803
-64
🇦🇷 Huns · Argentina
647
-17
🇺🇸 Japanese · United States
625
-16
🇹🇷 Teutons · Türkiye
529
-12
Player eAPM Actions Feudal Castle Imperial Opening
Scoobydoo117778 Bohemians
35 2,855 11:59 22:07 31:52 ⛏ Fast Castle
Hitman4Hire24 Teutons
31 2,540 13:21 24:48 46:32 ⚔ Archer Rush
zelda699 Japanese
21 1,684 12:57 26:07 44:51 ⛏ Fish Boom FC
darador86 Huns
19 1,581 15:51 24:10 32:48 ⛏ Fish Boom FC
19 1,535 14:02 22:52 37:45 ⛏ Fast Castle
SHURIKEN Franks
17 1,352 13:03 24:02 37:26 ⚔ Drush
drtySASQUATCH69 Persians
14 1,104 19:17 27:57 39:06 ⛏ Fast Castle
DarkSaintOfWar Japanese
9 750 20:11 28:44 39:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,440 54,953 31,085 2,155 127,633 150,283
48,590 44,302 28,390 2,875 124,157 133,405
57,500 23,655 29,310 3,200 113,665 130,489
50,715 19,254 38,615 3,650 112,234 132,327
30,075 44,085 28,285 2,280 104,725 110,773
27,735 57,570 13,765 4,560 103,630 111,518
46,960 23,080 25,880 2,800 98,720 102,223
47,350 17,920 26,015 6,635 97,920 132,578
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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