AoeStats
← Celestius

African Clearing

504125012Analyzed
3v3 RM · 18h ago on Sep 4, 2026· 22m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Portuguese · United States
1305
+17
🇺🇸 Armenians · United States
1272
+18
🇺🇸 Turks · United States
1272
+18
🇨🇱 Bohemians · Chile
1375
-20
🇨🇱 Poles · Chile
1372
-20
🇺🇸 Spanish · United States
1209
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 842 12:52 17:34 ⛏ Fast Castle
[BY] Saimon845 Bohemians
32 710 12:53 ⚔ Tower Rush
abyssquack Armenians
27 615 13:53 17:34 ⛏ Fast Castle
24 527 15:59 20:13 ⛏ Fast Castle
Celestius Portuguese
20 444 14:12 ⚔ Tower Rush
11 238 12:53 21:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,560 2,445 305 750 7,060 6,930
4,225 1,573 800 0 6,598 7,216
3,490 1,492 390 755 6,127 5,754
3,250 2,230 240 360 6,080 6,419
3,025 1,900 250 295 5,470 5,644
2,700 1,294 100 350 4,444 4,150
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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