AoeStats
← raysukef5

MegaRandom

504124758Analyzed
2v2 RM · 1d ago on Sep 4, 2026· 21m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
888
+14
🇨🇿 Aztecs · Czechia
886
+14
🇻🇪 Tatars · Venezuela
847
-17
🇻🇪 Aztecs · Venezuela
838
-24
Player eAPM Actions Feudal Castle Imperial Opening
raysukef5 Tatars
25 536 9:45 20:01
javierzg.nk Aztecs
20 425 10:34 ⚔ Scout Rush
Neomex Aztecs
18 370 10:04 ⚔ Scout Rush
11 234 8:27 19:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,980 3,290 755 100 10,125 11,062
4,145 2,980 1,550 0 8,675 9,355
3,545 2,833 440 250 7,068 7,501
3,400 1,975 455 0 5,830 7,091
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.