AoeStats
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MegaRandom

504123715Analyzed
2v2 RM · 17h ago on Sep 4, 2026· 38m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Muisca · United States
1207
+11
🇺🇸 Georgians · United States
972
+21
🇺🇸 Khmer · United States
1088
-16
🇺🇸 Mongols · United States
1080
-16
Player eAPM Actions Feudal Castle Imperial Opening
PolicyBot Khmer
29 1,131 12:03 18:22 ⚔ Fish Boom FC into Archers
swwy Mongols
29 1,131 11:19 15:30 37:52 ⛏ Fish Boom FC
Sarren Muisca
28 1,104 12:30 15:43 34:41 ⛏ Fish Boom FC
Dishes Dave Georgians
16 614 13:07 17:03 32:19 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,690 10,897 9,500 1,540 37,627 41,993
12,920 9,855 3,575 1,000 27,350 33,209
10,345 8,590 3,290 200 22,425 25,928
8,785 6,370 3,020 1,500 19,675 24,607
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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