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Nomad

504121704Analyzed
2v2 RM · 4d ago on Sep 4, 2026· 45m 5s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Teutons · Argentina
746
+16
🇮🇹 Burmese · Italy
738
+16
742
-35
🇵🇪 Malay · Peru
733
-16
Player eAPM Actions Feudal Castle Imperial Opening
24 1,072 14:42 22:10 33:56 ⛏ Fish Boom FC
20 889 21:13 24:42 30:42 ◆ FC into Fast Imp
11 489 15:30 25:47 ⛏ Fish Boom FC
10 432 17:44 36:19

Resources

Player Food Wood Gold Stone Spent Collected
11,905 10,827 7,865 3,550 34,147 38,890
13,585 6,000 2,665 4,200 26,450 33,325
11,075 7,235 3,795 2,395 24,500 24,186
4,075 2,430 455 240 7,200 11,562
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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