AoeStats
← SHURIKEN

MegaRandom

504121641Analyzed
2v2 RM · 13h ago on Sep 4, 2026· 17m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Sicilians · Argentina
730
+15
🇦🇷 Japanese · Argentina
682
+17
🇹🇷 Franks · Türkiye
869
-66
🇹🇷 Huns · Türkiye
538
-9
Player eAPM Actions Feudal Castle Imperial Opening
fernando.pe0209 Sicilians
31 534 10:06 ⚔ Archer Rush
SHURIKEN Franks
23 387 14:03 ⛏ Fish Boom
18 308 11:53
papamono Japanese
14 234 13:58 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
2,575 2,345 0 0 4,920 5,679
2,525 2,090 305 0 4,920 5,487
2,800 1,790 130 0 4,720 4,760
1,985 2,065 310 350 4,710 4,812
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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