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Black Forest

504120309Analyzed
4v4 RM · 5h ago on Sep 4, 2026· 37m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇴 Bohemians · Bolivia
1301
+17
🇻🇪 Spanish · Venezuela
1300
+17
🇦🇷 Bengalis · Argentina
1296
+18
🇺🇸 Turks · United States
1278
+18
🇺🇸 Franks · United States
1381
-19
🇮🇳 Turks · India
1379
-20
🇦🇷 Britons · Argentina
1377
-20
🇦🇷 Franks · Argentina
1186
-11
Player eAPM Actions Feudal Castle Imperial Opening
57 2,141 10:56 14:54 30:38 ⛏ Fast Castle
GG LA LIFE KARIN Bohemians
38 1,410 11:35 15:16 34:29 ⛏ Fast Castle
Lexa Britons
33 1,215 9:27 21:54 34:48 ⚔ Archers into Skirms
Dirty Dave Franks
30 1,128 11:45 15:36 32:03 ⛏ Fast Castle
katzzu Turks
29 1,064 14:54 25:29 ⛏ Fast Castle
bigapple334 Bengalis
25 949 12:01 23:25 ⚔ M@A Rush
Amauta Turks
24 912 10:18 18:35 31:54 ⛏ Fast Castle
24 908 9:34 19:40 34:41 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,335 16,332 14,155 1,265 56,087 58,004
12,150 12,758 8,410 1,720 35,038 38,575
15,260 7,900 5,345 940 29,445 35,151
14,370 7,655 5,820 960 28,805 34,685
11,780 9,661 4,455 1,815 27,711 33,328
8,880 8,035 3,425 1,135 21,475 23,907
7,700 7,500 3,980 1,010 20,190 22,925
6,090 4,688 985 955 12,718 15,816
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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