AoeStats
← Rey20211532

Highland

504119338Analyzed
2v2 RM · 6d ago on Sep 4, 2026· 91m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
670
+15
🇸🇦 Turks · Saudi Arabia
661
+15
🇦🇺 Malians · Australia
777
-20
🇨🇱 Chinese · Chile
522
-10
Player eAPM Actions Feudal Castle Imperial Opening
23 2,138 13:24 27:18 42:12 ⚔ Fish Boom into Scouts
17 1,526 12:47 21:05 40:58 ⛏ Fast Castle
12 1,068 13:16 24:53 36:13 ⚔ Drush
11 1,037 13:33 25:12 34:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,080 23,275 31,070 5,240 111,665 114,838
52,350 16,170 28,865 3,315 100,700 137,305
36,250 15,105 30,960 3,035 85,350 121,652
28,110 32,850 16,440 1,915 79,315 85,974
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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