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Arena

504118173Analyzed
2v2 RM · 9h ago on Sep 4, 2026· 23m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Aztecs · Mexico
818
+14
🇲🇽 Burgundians · Mexico
773
+16
🇦🇷 Inca · Argentina
772
-15
🇮🇹 Saracens · Italy
764
-15
Player eAPM Actions Feudal Castle Imperial Opening
maxi.aurilio Saracens
20 479 10:08 20:35 ⚔ FC into Archers
joseabrojo Burgundians
20 480 11:51 20:29 ⛏ Fast Castle
mau.mnry Aztecs
19 458 12:07 16:19 ⛏ Fast Castle
12 278 11:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,900 3,900 490 200 9,490 11,264
4,270 3,205 670 750 8,895 9,243
5,125 3,045 250 0 8,420 9,770
3,885 2,680 525 750 7,840 9,490
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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