AoeStats
← Galkar

Arena

504117318Analyzed
3v3 RM · 4d ago on Sep 4, 2026· 10m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Shu · Canada
1015
+13
🇧🇷 Slavs · Brazil
980
+20
🇨🇱 Bohemians · Chile
884
+19
🇧🇷 Bohemians · Brazil
1006
-18
🇧🇷 Japanese · Brazil
914
-14
🇧🇷 Spanish · Brazil
905
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 387
27 290 10:20
25 270
20 212
16 167
12 124 10:05

Resources

Player Food Wood Gold Stone Spent Collected
1,700 870 0 0 2,570 3,019
1,750 500 50 0 2,300 3,067
1,250 805 0 0 2,055 2,613
1,300 475 0 0 1,775 2,476
1,300 400 0 0 1,700 2,131
1,200 275 0 0 1,475 2,401
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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