AoeStats
← Gambitho

Arena

504116356Analyzed
4v4 RM · 13h ago on Sep 4, 2026· 40m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Cumans · China
1052
+14
🇺🇸 Lithuanians · United States
1047
+15
🇺🇸 Italians · United States
1020
+16
🇲🇽 Britons · Mexico
929
+19
🇵🇪 Bulgarians · Peru
1032
-17
🇦🇺 Italians · Australia
1021
-16
🇦🇷 Huns · Argentina
1019
-16
🇦🇷 Hindustanis · Argentina
991
-15
Player eAPM Actions Feudal Castle Imperial Opening
Wahlburgers5203 Lithuanians
41 1,669 10:34 14:28 32:03 ⛏ Fast Castle
35 1,421 8:55 28:35 ⚔ Towers FC
Cronos747 Huns
29 1,151 11:21 22:22
Gambitho Bulgarians
28 1,110 13:22 18:27 38:14 ⛏ Fast Castle
NameAnonymous Britons
19 751 9:14 20:00 35:08 ⚔ Scout Rush
sweg 696969 Italians
17 673 10:12 13:53 37:09 ⛏ Fast Castle
Aquillo Italians
12 464 11:46 24:19
SMNT-Chifuego Hindustanis
12 498 10:41 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,675 10,185 10,595 1,700 41,155 49,461
14,115 11,486 8,595 2,550 36,746 37,826
13,175 8,435 6,385 2,050 30,045 34,050
13,770 7,795 4,955 2,005 28,525 29,784
10,425 8,800 5,030 1,550 25,805 31,011
11,500 6,025 5,230 155 22,910 24,183
4,350 2,280 310 0 6,940 9,550
3,695 1,990 525 125 6,335 7,557
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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