AoeStats
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Arena

504114931Analyzed
2v2 RM · 5d ago on Sep 4, 2026· 62m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
548
+13
🇦🇷 Bohemians · Argentina
544
+13
🇻🇪 Sicilians · Venezuela
480
-13
🇻🇪 Britons · Venezuela
471
-13
Player eAPM Actions Feudal Castle Imperial Opening
19 1,173 11:20 18:30 60:43 ⛏ Fast Castle
17 1,060 10:15 19:53 51:03 ⛏ Fast Castle
16 969 11:39 35:40 ⚔ Towers FC
12 744 12:04 16:42 40:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,850 16,975 8,315 1,725 38,865 47,588
8,100 16,015 10,150 1,435 35,700 41,514
6,340 12,505 10,435 650 29,930 31,545
5,885 6,105 1,255 2,450 15,695 17,683
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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