AoeStats
← AiM | Yellowdanger

Socotra

504114609Analyzed
2v2 RM · 2d ago on Sep 4, 2026· 40m 44s· 4 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Spanish · France
1426
+16
🇫🇷 Mongols · France
1419
+16
🇨🇴 Dravidians · Colombia
1434
-17
🇦🇷 Teutons · Argentina
1410
-15
Player eAPM Actions Feudal Castle Imperial Opening
AiM | Yellowdanger Dravidians
50 2,044 9:55 36:12 ⚔ Towers into Skirms
47 1,908 10:32 14:26 ⛏ Fast Castle
46 1,880 9:41 29:51 ⚔ Tower Rush
24 959 8:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,325 6,821 5,935 2,250 28,331 31,479
5,025 5,638 1,245 1,015 12,923 12,706
6,575 4,560 960 525 12,620 12,864
4,675 1,934 250 290 7,149 7,982
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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