AoeStats
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Arabia

504113938Analyzed
1v1 RM · 5d ago on Sep 4, 2026· 87m 44s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Celts · United Kingdom
908
+17
🇺🇸 Khitans · United States
924
-17
Player eAPM Actions Feudal Castle Imperial Opening
37 3,235 9:58 22:52 47:29 ⚔ M@A into Archers
17 1,465 11:53 19:18 46:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,585 44,170 20,255 3,030 101,040 127,606
14,215 16,325 11,760 2,750 45,050 46,657
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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