AoeStats
← Spar27

Arabia

504113861Analyzed
2v2 RM · 6d ago on Sep 4, 2026· 31m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malians · United States
915
+11
🇧🇬 Franks · Bulgaria
829
+15
🇦🇷 Slavs · Argentina
803
-13
🇮🇹 Chinese · Italy
795
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 1,003 11:00 23:53 ⚔ M@A Rush
22 703 13:14 24:07 ⚔ Scout Rush
20 641 10:01 17:53 ⛏ Fast Castle
14 433 12:31 24:52

Resources

Player Food Wood Gold Stone Spent Collected
7,590 3,345 860 850 12,645 13,695
6,200 4,197 1,320 100 11,817 12,796
5,985 3,480 1,700 200 11,365 12,508
5,200 3,343 1,160 750 10,453 11,093
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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