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Black Forest

504113642Analyzed
4v4 RM · 9h ago on Sep 4, 2026· 64m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Britons · Colombia
1026
+15
🇨🇱 Byzantines · Chile
1005
+16
🇨🇴 Franks · Colombia
970
+18
🇨🇱 Mongols · Chile
956
+19
🇺🇸 Saracens · United States
1074
-19
🇫🇷 Persians · France
1037
-18
🇺🇸 Burmese · United States
1002
-17
🇺🇸 Mongols · United States
948
-14
Player eAPM Actions Feudal Castle Imperial Opening
pegador Mongols
55 3,543 12:28 17:33 36:01 ⛏ Fast Castle
Vergui Britons
43 2,801 11:50 16:33 29:43 ⛏ Fast Castle
41 2,675 10:12 19:04 33:59 ⛏ Fast Castle
oveja83 Byzantines
34 2,170 10:49 15:30 32:00 ⛏ Fast Castle
NoLawsClaws Saracens
31 1,980 12:16 20:13 31:41 ⛏ Fish Boom FC
HoneyMan. Franks
28 1,821 11:28 16:27 29:29 ⛏ Fast Castle
23 1,512 10:23 17:02 30:46 ⛏ Fish Boom FC
The Lemons Burmese
19 1,242 12:19 18:44 31:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,650 39,762 29,685 4,180 108,277 122,674
44,240 32,855 16,340 3,365 96,800 130,647
29,365 29,953 21,580 2,425 83,323 110,333
40,860 16,445 21,525 3,270 82,100 99,127
39,120 14,990 23,685 1,500 79,295 85,826
39,285 17,455 17,690 2,250 76,680 92,402
22,175 23,808 12,740 3,620 62,343 104,950
26,420 20,535 9,580 1,705 58,240 59,557
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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