AoeStats
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Arena

504113581Analyzed
3v3 RM · 5d ago on Sep 4, 2026· 52m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Franks · Brazil
571
+12
🇹🇷 Sicilians · Türkiye
451
+17
🇹🇷 Aztecs · Türkiye
426
+19
🇦🇷 Bohemians · Argentina
528
-18
🇧🇷 Vikings · Brazil
479
-16
🇦🇷 Sicilians · Argentina
442
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 1,469 11:48 16:18 37:12 ⛏ Fast Castle
23 1,213 14:26 30:35 41:20 ⚔ Towers into Archers
19 1,015 11:49 21:33 34:53 ⚔ FC into Scouts
12 649 11:59 20:26 34:20 ⛏ Fast Castle
11 571 13:20 19:00 37:11 ⛏ Fast Castle
10 512 12:25 20:34 43:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,205 12,065 22,420 2,900 69,590 76,402
16,105 13,905 12,925 2,800 45,735 61,467
16,105 17,050 9,170 1,720 44,045 62,048
18,125 10,910 8,905 3,060 41,000 44,947
13,060 11,345 6,580 2,935 33,920 40,171
12,180 8,220 6,525 1,925 28,850 41,588
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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