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Arena

504113133Analyzed
4v4 RM · 8h ago on Sep 4, 2026· 68m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Portuguese · Colombia
828
+13
🇲🇽 Spanish · Mexico
773
+16
🇨🇴 Khmer · Colombia
768
+16
🇨🇷 Dravidians · Costa Rica
766
+16
🇵🇹 Byzantines · Portugal
890
-20
🇹🇷 Spanish · Türkiye
878
-19
🇹🇷 Malians · Türkiye
826
-17
🇺🇸 Mongols · United States
489
-5
Player eAPM Actions Feudal Castle Imperial Opening
Morias1stt Spanish
34 2,345 12:29 18:54 31:41 ⛏ Fast Castle
jm260515 Portuguese
24 1,634 9:32 19:47 30:12 ⛏ Fast Castle
Wobbuffet3383 Dravidians
23 1,606 11:41 23:32 38:31 ⚔ Skirmisher Rush
Dirty Harry Malians
22 1,537 10:36 19:27 33:37 ⛏ Fast Castle
Timor Primus Byzantines
17 1,179 11:35 27:45 ⚔ Archer Rush
josefero91 Spanish
16 1,084 11:39 16:25 36:42 ⛏ Fast Castle
14 952 9:48 18:52 45:10 ⛏ Fast Castle
8 533 20:16 42:48 64:09 ⚔ Skirms into Archers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
48,530 16,930 21,005 1,700 88,165 97,338
38,880 22,265 14,200 4,680 80,025 89,048
38,725 15,030 14,495 3,750 72,000 93,641
24,545 23,655 18,440 2,675 69,315 78,797
13,225 22,635 16,140 6,780 58,780 72,937
23,640 18,185 8,745 1,600 52,170 76,947
17,680 13,115 5,085 1,800 37,680 52,333
5,340 3,945 935 250 10,470 13,133
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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