AoeStats
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Highland

504112337Analyzed
4v4 RM · 5d ago on Sep 4, 2026· 60m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malians · United States
819
+10
🇺🇸 Khmer · United States
811
+28
🇧🇷 Byzantines · Brazil
776
+11
🇺🇸 Spanish · United States
741
+13
🇦🇷 Ethiopians · Argentina
847
-18
🇨🇱 Franks · Chile
644
-10
🇺🇸 Turks · United States
630
-9
🇧🇷 Malians · Brazil
579
-7
Player eAPM Actions Feudal Castle Imperial Opening
19 1,121 14:31 21:17 34:04 ⛏ Fast Castle
18 1,082 11:48 18:01 37:47 ⛏ Fast Castle
17 1,012 12:46 24:04 34:15 ⛏ Fast Castle
15 875 10:43 18:31 33:21 ⛏ Fast Castle
14 830 11:39 20:51 30:48 ⛏ Fast Castle
12 748 14:01 19:09 25:47 ◆ FC into Fast Imp
11 685 15:34 23:52 37:54 ⛏ Fast Castle
3 208

Resources

Player Food Wood Gold Stone Spent Collected
24,970 14,790 16,765 2,560 59,085 71,634
22,825 17,860 15,700 2,625 59,010 73,537
22,530 16,570 14,790 2,880 56,770 61,523
21,055 16,145 7,445 1,890 46,535 51,100
23,545 9,255 11,180 2,250 46,230 64,133
22,970 10,180 8,270 3,670 45,090 55,629
12,900 9,795 6,050 3,495 32,240 42,147
300 100 0 0 400 175
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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