AoeStats
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African Clearing

504112134Analyzed
3v3 RM · 2mo ago on Sep 4, 2026· 47m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Inca · Canada
1404
+11
🇺🇸 Vikings · United States
1373
+12
🇨🇦 Bohemians · Canada
1035
+27
vs
🇨🇦 Aztecs · Canada
1291
-16
🇨🇦 Lithuanians · Canada
1289
-17
🇨🇦 Britons · Canada
1286
-17
Player eAPM Actions Feudal Castle Imperial Opening
49 2,338 12:48 17:43 42:17 ⛏ Fast Castle
35 1,645 12:11 23:00 40:18 ⚔ Archer Rush
31 1,492 12:33 23:10 — ⚔ Archer Rush
31 1,470 13:47 23:20 — ⚔ Skirmisher Rush
26 1,251 13:28 25:38 42:44 ⚔ Scout Rush
22 1,027 13:42 19:21 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,065 16,345 9,390 1,800 43,600 44,303
16,135 12,235 9,710 300 38,380 39,237
17,825 11,810 6,975 1,050 37,660 41,048
12,095 10,372 3,130 3,755 29,352 29,901
7,075 9,495 3,475 1,890 21,935 27,902
7,680 7,965 4,045 1,975 21,665 24,820
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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