AoeStats
← ObsessedFern200

Arabia

504111602Analyzed
2v2 RM · 1d ago on Sep 3, 2026· 33m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
854
+15
🇦🇷 Khmer · Argentina
757
+21
🇨🇦 Franks · Canada
844
-18
🇨🇦 Britons · Canada
843
-18
Player eAPM Actions Feudal Castle Imperial Opening
40 1,338 9:49 17:04 ⚔ Archer Rush
20 686 11:39 15:06 ⛏ Fast Castle
19 650 10:19 23:27 ⚔ Archer Rush
17 571 11:16 27:37 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,615 6,810 3,410 200 18,035 19,971
7,095 5,452 3,005 200 15,752 19,875
5,675 7,485 960 200 14,320 14,888
5,450 3,272 565 125 9,412 9,694
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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